孙云川,杨俊燕,刘 雄,唐 聃. 基于Unity3D的三维矿井数字化编辑系统设计与实现[J]. 煤矿安全, 2023, 54(8): 247-251.
    引用本文: 孙云川,杨俊燕,刘 雄,唐 聃. 基于Unity3D的三维矿井数字化编辑系统设计与实现[J]. 煤矿安全, 2023, 54(8): 247-251.
    SUN Yunchuan. Design and implementation of 3D mine digitizing editing system based on Unity3D[J]. Safety in Coal Mines, 2023, 54(8): 247-251.
    Citation: SUN Yunchuan. Design and implementation of 3D mine digitizing editing system based on Unity3D[J]. Safety in Coal Mines, 2023, 54(8): 247-251.

    基于Unity3D的三维矿井数字化编辑系统设计与实现

    Design and implementation of 3D mine digitizing editing system based on Unity3D

    • 摘要: 目前三维矿井场景构建主要采用3ds MAX、MAYA等软件创建基础模型进而整合成场景的方式,其效率低、难度大。为实现简单、高效的三维场景构建,以Unity3D引擎平台为基础,通过内置具有对外接口的基础模型库,嵌入巷道构建、通风解算以及气体蔓延等算法,研发了具有实时渲染、三维巷道建模、环境建模、气体解算、场景漫游等功能的三维矿井数字化编辑系统。实践证明:该系统构建的场景效果好,广泛应用于矿井认知、自救逃生、应急救援、辅助决策等仿真培训演练,具有很强的实用性。

       

      Abstract: At present, 3D mine scene construction mainly adopts the method of creating basic models and then integrating the scene by using 3ds MAX, MAYA and other software, which is inefficient and difficult. In order to achieve simple and efficient 3D scene construction, based on Unity3D engine platform, a 3D mine digitizing editing system with real-time rendering, 3D roadway modeling, environment modeling, gas solving, scene roaming and other functions has been developed by embedding the basic model library with external interfaces, and embedding the algorithms of roadway construction, ventilation solution and gas spread. The practice shows that the scene constructed by the system has good effect and is widely used in mine cognition, self rescue and escape, emergency rescue, auxiliary decision-making and other simulation training exercises. It has strong practicability.

       

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